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        <title>What's Inside the Quest System | SL Colonies Owners</title>
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        <description>Four objects come in the box, and only two of them are compulsory. Drakkhis opens the SL Colonies quest system and shows what each piece does: the quest HUD your players wear, the quest giver they click, the custom quest item, and the quest server. 📦 The server is OPTIONAL. Quests run without it. What it buys you is rewards: park Second Life objects or in-game items inside, and a quest can hand them over when a player starts or finishes. ⚠️ In-game items are DECREMENTED as they are given. Run the stock down and players stop being offered the quest — so keep it topped up. 🎁 The HUD is copy, mod and transfer. Hand it out, let people resize it, put it in a starter pack. Only the scripts inside are locked. 🐱 Custom quest items let you invent an action the game does not have — pet a cat, read a tome, pick up an apple. Drop the scripts into any object, name it, give it an action. It refuses to shadow a built-in action, so you cannot quietly redefine what gathering means. 📥 Turn-ins go wherever you point them: the quest server by default, or a storage chest — a community storage, say, so the whole colony can draw on what the quests bring in. Part 1 is the player's side: https://youtu.be/0koP6gHQhMg Part 3 builds a quest end to end: https://youtu.be/Ia5-JkXDTJk Full write-up: https://forum.slcolonies.com/t/essentials-quest-system/1519 Get it in the store: https://slcolonies.com/treasure/quest-system Get it in-world: https://maps.secondlife.com/secondlife/Noru/52/95/3901 Marketplace: https://marketplace.secondlife.com/en-US/stores/219826 SL Colonies is a survival, farming, crafting and trading RPG inside Second Life. Bring your region in, or pick a profession and start playing. Discord: https://discord.gg/BEx5pxBx9G #SLColonies #SecondLife #Roleplay #SecondLifeRoleplay #Quests #NPC #VirtualWorlds #MMORPG #GameDesign #SecondLifeTutorial</description>
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